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The 100% educational collection

Educational wooden games for preschool children

A child develops his skills thanks to the psychomotor, sensorimotor and relational stimulation, he experiences from a very young age. He needs games, time to share, manipulation to stimulate his thinking, his imagination and develop his brain.

It is with the goal to learn while having fun that our teams have imagined the "educational" collection.

11 educational games in FSC® wood make up this range, they allow children from 2 years old to learn the first concepts covered in kindergarten and offer several levels of difficulty and the possibility of playing independently or in pairs.

Observation Puzzle - Garden

The following customer reviews have been translated from French:

Designed with a school teacher

This range was designed in collaboration with a school teacher. It allows children from 2 years old to learn the first concepts covered from kindergarten.

"How does it work?, "How can I understand and solve a challenge?": so many questions that a child must be able to ask himself. And Janod's mission is to support him in his development by preparing to explore his world.

Some learning can be abstract for the little ones. The manipulation of game elements allows them to try various combinations and learn at their own pace by trial and error, in a more concrete way: they then learn without even realizing it!

Offering an educational game to your child allows him to deepen notions learned in class through an enriching activity, with real educational value.

The games in this collection are part of our desire to offer children playful and evolving materials, to allow them to experiment and thus build themselves step by step, while having fun!

Finding Your Bearings In Space - The Garden

"In kindergarten, teachers often set up independent workshops so that children always have an activity to do when they have finished their work."

Marie, school teacher

Autonomous or duo workshops

With the educational games in this collection, you can reproduce educational workshops at home! This range is suitable for key kindergarten learning and for use in the classroom or at home.

At school, the little ones can take part in fun workshops with several people to discover a specific concept. They then participate in turn, or collaborate to achieve a common goal: that is so much fun! They can then move on to the next workshop, which allows them not to get bored and to stay focused on their activity.

Children can play alone at home to experiment at their own pace. They take the time to observe, to manipulate... To discover independently. They will take initiatives and will perhaps be less afraid of making a mistake! It is a moment of discovery that belongs only to them.

Accompanied by an adult, the game takes on a whole new dimension: "Try to place the rabbit behind the tree", "Can you show me the number 5?" The possibilities are endless! These moments of exchange and sharing with an adult or other children are rich in learning, they make it possible to adapt the game to the progress of the little ones and to unlock situations where they sometimes need to be more guided to understand.

Finding Your Bearings In Space - Cat And Mouse

"For the majority of games, I think it is necessary to go through a discovery with an adult [...] Once the child has understood the principle of the game, he can of course use it alone or with other children.”

Marie, school teacher

Scalable educational games

The great advantage of wooden games is their durability. The materials are noble and resistant, the toys can be transmitted and handled again and again by several generations of curious kids! All the toys in this collection are made of wood and FSC® certified cardboard.

To be always more durable, these educational games have been designed with several levels of play. Scalable, they adapt to the progress of the youngest and can thus be used from 2 years old and up to 6 years old .

A skill is mastered and a certain confidence is gained? Yay! Now, time for a new challenge! Add elements to make the game more complex, turn the cards over to discover new variations or invite the children to self-correct!

The games in the Educational range are supplemented by a multitude of elements that you can gradually introduce to your child's game mechanics, all on the same wooden support: new challenges are then offered to the little ones!

The whole family loves to see the children progress and master new skills every day. Offering new variants to educational games for toddlers means giving them the opportunity to see further to always surpass themselves, learn and grow!

Double Entry Table - Snails

Educational games from the educational collection on video:

10 questions to Marie, th school teacher who participated in the design of the collection:

1. What age group are these games for?

The games in the educational range are aimed at children between 2 and 6 years old.

2. What are the main skills worked on in kindergarten?

In kindergarten the skills are divided into five domains. The great skills worked are all important and are very numerous, here are those that correspond to the games in which I was able to participate:

- Communicate with adults and with other children through language by making themselves understood,

- Express oneself in a syntactically correct and precise oral language,

- Use the lexicon learned in class appropriately,

- Reformulate your remarks to make yourself better understood,

- Rephrase the words of others,

- Practice various uses of oral language: tell, describe, evoke, explain, question, offer solutions, discuss a point of view.

- Evaluate and compare collections of objects, make collections,

- Mobilize analogical symbols (constellations, fingers, numbers) to communicate oral and written information on a quantity up to 10 at least,

- Quantify collections up to 10 at least: compose them and break them down by effective and then mental manipulations,

- Say how much to add or remove to obtain quantities not exceeding ten,

- Talk about numbers using their decomposition,

- Start comparing two numbers less than or equal to 10 in digits,

- Begin to solve problems of composition of two collections, addition or withdrawal, product or sharing;

- Classify objects according to characteristics related to their shape, their capacity, their length, their mass,

- Recognize some solids (cube, pyramid, ball, cylinder),

- Know how to name some plane shapes in all configurations and orientations,

- Reproduce an assembly from a model (puzzle, tiling, assemblies of solids),

- Identify a regular organization and pursue its application.

- Order a series of photos or images, to reflect a situation experienced or a fictional story heard, by marking exactly succession and simultaneity,

- Situate objects in relation to oneself, to each other, in relation to reference objects,

- Use appropriate spatial markers (in front, behind, right, left, above, below, etc.) in stories, descriptions or explanations,

- Recognize and describe the main stages of the development of an animal or a plant, in a situation of observation of reality or on fixed or animated images,

- Know the essential needs of some animals and plants,

- Locate and name the different parts of the human body, on oneself or on a representation.

3. What was your role in designing this collection?

My role in designing this collection was above all to answer practical questions. Like the number of elements, the different levels, the practicality of setting up the game, the instructions, the possible setting up in class or at home... To give indications in order to avoid to reproduce constraints identified on games that already exist.

4. In class, in what setting/context do you offer these games to children?

In class these games can both be offered in a workshop, ie a group of children with the support of the teacher. Or for some in an independent workshop.

In kindergarten, teachers often resort to the use of independent workshops so that children always have an activity to do when they have finished their work. Indeed, we generally organize ourselves in groups, with a workshop led by the teacher, one by the ATSEM and one or two others independently. When working independently, students must be able to continue working even when they have finished their task.

In my class, these workshops are stored in a chest of drawers and divided by subject (“French”, “mathematics” and “science or fine motor skills”). When a child in autonomy has finished his work, he can go and take an autonomous workshop in the area indicated.

5. Are there several levels of play depending on the child's progress? How do these games fit their skills?

All the games in which I have participate are designed to evolve according to the age and progress of the child. Indeed, for me the games must have benefits to be used sustainably by a teacher, they must therefore be able to adapt to several levels and to all children.

6. Can the child play alone? Is the accompaniment of an adult necessary?

For the majority of games, I think it is necessary to go through a discovery with an adult before the child can play alone. Once the child has fully understood the principle of the game, he can of course use it alone or with other children.

7. Are these games made for classroom use by teachers only or can they be used at home?

These games can easily be played at home with the help of a parent.

8. How to use these educational games at home with children?

At home, it is important for me to really use them as games and not as learning. Children are particularly busy at school, they are asked for a lot of attention and concentration. So it seems to me that at home, it can be more of a possibility to play while “revising” the notions seen in class.

9. How to set up an educational workshop at home?

Educational workshops can be set up like at school. That is to say discover and understand them with the help of an adult, then be made available easily so that the child can use them alone when he wants.

10. What are your tips for encouraging a child to extend the knowledge acquired in class at home in a fun way, without it being seen as a chore/homework?

For me, everything must go through play without the child noticing. In everyday situations, for example the shower, playing Simon says to name the parts of the body, or cooking by naming the utensils or the ingredients... Playing simple board games, reading stories and ask the child to re-tell it himself.

Above all, it must be pleasant for him, if it is no longer pleasant, you must stop and not insist.

Janod educational games: